Next steps
You've made your first graph — here's where to go to go deeper.
You now know how to place a node, wire it up, change a value, and see the result. Everything else in DNA builds on those moves. Pick a direction below based on what you want to make next.
Understand what's flowing on the wires
Every wire carries a value, and values come in families — points, geometry, curves, fields, images, Analytic shapes shapes, and more. You rarely have to think about this, but when something surprises you, this is the explanation.
What flows on the wires — the big picture and the "in-between" matrix.
Collections — rows of things with attributes, the backbone of most graphs.
Attributes — how
@P,@Cd,@pscaleand friends ride along with your data.Automatic conversion — why you can wire almost anything into anything.
Get the core ideas
A handful of workflow concepts unlock everything else.
The graph & cooking — what "cooking" means and why things recompute.
Context: per-element values — how one value resolves differently per element, per copy, per loop. The thing newcomers trip on.
Working in 2D and 3D — how a flat shape lives in a 3D scene.
Loops & feedback — repeating work per element or per frame.
Drive things with values and time
Keyframing — animate any parameter over time.
The timeline — play, scrub, loop, and set your frame range.
Parameter expressions — type
=in a field to compute a value from other nodes.
Write a little maths
When a node can't quite do what you want, the Expression language runs a tiny snippet on every element at full speed.
The Expression language — the Expression node and what it's for.
Expression cookbook — copy-paste recipes: jitter, colour-by-height, point-at-mouse, waves over time.
Bring it to life and send it out
Choosing a renderer — turn your scene into a polished image.
Simulation — particles, cloth, hair, soft and rigid bodies, and fluid.
Live performance — drive the graph live from MIDI, OSC, a camera, and more.
Exporting — render to video, images, audio, or a shareable web app.
Stuck on something odd? Gotchas collects the common "wait, why?" moments, and the Glossary defines every term in one line.
See also
Key concepts · The interface at a glance · What flows on the wires · Glossary