Post effects

Screen-space effects that polish the rendered image — bloom, depth of field, motion blur, anti-aliasing, outlines, auto-exposure, and the lighting effects that read the whole frame.

Once the renderer has lit your scene, a chain of post effects runs over the finished image to add the cinematic touches a camera lens and film stock would give you. Most are toggles you turn on; each one only costs you GPU time when it is switched on.

These effects work on the rendered picture as a whole, so they sit downstream of your lights and materials. Reach for them last, once the scene already looks right.

The lens and camera effects

These mimic how a real camera sees light.

Motion blur lives on the render.rasterize Blur node's Motion Blur mode as well as in the post chain. For full-scene smear, the post-effect version is what you want. For blurring one specific object, see Rasterizing.

Anti-aliasing (TAA)

Stair-stepped, jaggy edges are smoothed away by anti-aliasing. DNA uses a temporal method (TAA): it gently blends a little of the previous frame into the current one, averaging out the rough edges over time.

This gives very clean edges in motion, which is why it is the default. It needs to know how things are moving on screen, so it shares that movement information with motion blur.

Because TAA blends across frames, a completely frozen, super-fine pattern can shimmer slightly on the very first frame before it settles. In normal animated use you won't notice it.

Outline

The Outline effect draws lines around your objects — perfect for a stylised, illustrated, or technical look. It detects edges in the rendered scene and strokes them, so it works on whatever geometry you feed the renderer without any extra setup.

Lighting effects that read the whole frame

A few effects aren't just cosmetic — they add realism by letting light interact across the image after the main lighting pass.

"Screen-space" means these effects only know about what is currently on screen. Something just outside the frame, or hidden behind another object, can't be reflected or bounce light, because the renderer has nothing to read there. This is normal and expected — it's the trade-off that keeps them fast enough to run live.

Turning them on

Post effects are configured as part of your render setup rather than wired in as separate nodes — turn each one on where you control the camera and renderer (render.render). An effect that is off costs nothing, so leave the ones you aren't using switched off to keep playback fast.

To temporarily disable any node feeding the picture, use Bypass rather than deleting it.

See also