Package & collect

Copy every image, video, sound, and model your project uses into one self-contained folder so it opens cleanly on any machine.

A .dna file stores your graph, but the media it points at — photos, footage, audio, 3D models — usually lives elsewhere on your drive. Package (sometimes called "Collect Files") gathers all of that media into a single folder next to a fresh copy of your project, so you can hand it off, archive it, or move it to another computer without anything going missing.

How paths stay portable

When you save a .dna, DNA quietly rewrites asset paths to be relative to the project folder wherever it can. So a project that lives beside its media keeps working even after you move the whole folder around or send it to a collaborator.

The catch is media that lives outside the project folder — a clip on an external drive, a texture buried deep in your downloads. Those still point at an absolute location on your machine, and they break the moment the project lands somewhere else. Packaging fixes exactly that.

If an asset can't be found after a move, it shows up in the Missing Assets panel with a Locate button so you can relink it by hand. Packaging up front means you rarely need to.

Running a package

Choose Package (Collect Files) and pick a destination folder. DNA copies every referenced asset into that folder and writes a new, self-contained project file alongside them. Your live project is left completely untouched — packaging never moves or alters your originals.

When it finishes, the destination folder is fully portable: zip it, drop it on a drive, or send it on, and it will open with all media intact.

Packaging copies the media your nodes actually reference. Unused files elsewhere on your disk are not collected — the result is a tidy, project-only bundle.

When to use it

Package collects the source media a project depends on. It is not the same as rendering a finished movie or exporting a Web App — for those, see Export & sharing.

See also