Audio export

Render your audio graph to a file — offline, faster than real time, and bit-for-bit repeatable.

When you export audio, DNA runs your sound graph without a live audio device. That means it renders as fast as your machine allows (not locked to playback speed) and gives you the exact same result every time. The audio output node in your graph is the source — whatever feeds it is what lands in the file.

Setting the length

You tell DNA how long to render in one of two ways:

This is handy for soundtracks and generative pieces: point at a MIDI file and the export matches its length automatically.

Formats and quality

WAV is the core export format. You choose the sample rate (samples per second) and the bit depth:

Stereo is the default. Set the channel count to 1 to mix down to mono.

FLAC, MP3, and AAC are listed as targets, but the shipping audio exporter writes WAV. For compressed delivery formats, export a high-quality WAV and convert it in your audio tool of choice for now.

Normalize and dither

Two finishing options clean up the final file:

Working toward a master you'll mix elsewhere? Export 32-bit float with normalize and dither off — you keep every bit of headroom and detail. Delivering a finished file? 16-bit WAV with dither on is the safe choice.

Where audio export shows up elsewhere

If you publish to the web, DNA can also package a lightweight audio-only page that plays your graph live in a browser. See Web export for that path.

The Web Player has no audio output and no native live audio I/O. The browser audio-only package is a separate, lightweight player — it is not the same as the visual Web Player.

Exporting to an audio plugin (VST3 / AU / CLAP) or a standalone app is planned but not yet available. Today, audio export means rendering to a file.

See also