Gaussian splats
A first-class kind of collection: clouds of soft coloured blobs that reconstruct real, photographic scenes — not hard-edged meshes.
What a splat collection is
A Gaussian splat collection is a collection where every row is one splat — a small fuzzy ellipsoid of colour. Each row carries its position (@P), a size and orientation (how the blob is stretched and turned), an opacity, and a colour. Pile up thousands or millions of them and they blend into something that looks photographic.
It sits right alongside Points, Geometry (meshes) and Curves (lines & paths) as a collection kind — same spreadsheet-of-rows model, just rows that draw as soft blobs instead of dots, faces, or strokes.
Where they come from
Splats usually come from the real world: trained from a set of photos or brought in from a 3D scan, then loaded as a .ply or .splat file (input.gaussian_splat). That's their whole appeal — capturing a place or object with all its soft, real lighting baked in, instead of modelling it by hand.
What you can do with them
Because a splat scene is just a collection, it behaves like one:
Move and transform the whole cloud, or parts of it.
Run them through a simulation — push splats around with forces, scatter or delete rows.
Recolour or filter rows like any other collection.
Render them in the same scene as your meshes and shapes, lit and composited together.
Export them back out (3D & splat export).
A collection that renders like a cloud
This is the "in-between" to keep in mind: a splat scene is a collection you edit row-by-row, but it renders like soft volume, not a hard surface.
Splats have no faces or surface normals. Operations that need real geometry — boolean, bevel, mesh-only modifiers — don't apply. You shape a splat scene by editing its rows (deleting, moving, recolouring), not by cutting surfaces.
See also
Collections — the spreadsheet model all kinds share
Points — the closest sibling kind (positions you instance onto)
Rasters (images) — the other "looks like more than it is" type
3D & splat export — importing and exporting splat scenes