Gaussian splats

A first-class kind of collection: clouds of soft coloured blobs that reconstruct real, photographic scenes — not hard-edged meshes.

What a splat collection is

A Gaussian splat collection is a collection where every row is one splat — a small fuzzy ellipsoid of colour. Each row carries its position (@P), a size and orientation (how the blob is stretched and turned), an opacity, and a colour. Pile up thousands or millions of them and they blend into something that looks photographic.

It sits right alongside Points, Geometry (meshes) and Curves (lines & paths) as a collection kind — same spreadsheet-of-rows model, just rows that draw as soft blobs instead of dots, faces, or strokes.

Where they come from

Splats usually come from the real world: trained from a set of photos or brought in from a 3D scan, then loaded as a .ply or .splat file (input.gaussian_splat). That's their whole appeal — capturing a place or object with all its soft, real lighting baked in, instead of modelling it by hand.

What you can do with them

Because a splat scene is just a collection, it behaves like one:

A collection that renders like a cloud

This is the "in-between" to keep in mind: a splat scene is a collection you edit row-by-row, but it renders like soft volume, not a hard surface.

Splats have no faces or surface normals. Operations that need real geometry — boolean, bevel, mesh-only modifiers — don't apply. You shape a splat scene by editing its rows (deleting, moving, recolouring), not by cutting surfaces.

See also