Pin to panel
Keep the controls you reach for most in one tidy place — pin a whole node or a single parameter to the Parameters panel and drive it live.
As your graph grows, the controls you actually perform with get buried. Pinning lifts them out: a pinned node or parameter shows up in the Parameters panel no matter which node is selected, so your set list of knobs stays put while you work.
Pinning a node or a parameter
There are a few ways to pin:
Right-click a node in the graph and choose Pin. The whole node lands in the panel as a titled block with all its controls.
Drag a parameter from a node straight onto the Parameters panel to pin just that one control. The panel highlights to show it's a valid drop target.
Pin a single parameter to keep one slider handy without the rest of the node's clutter.
A pinned whole node shows the node's name (in its family colour) followed by every visible control. A pinned parameter shows just that one row.
Pin a single parameter when you only want one knob for a performance — say the radius of a shape.circle or the count on a sop.scatter. Pin the whole node when you're still dialling in several controls at once.
Organising with folders
When you've pinned a lot, group related items into folders.
Click the folder button at the bottom of the panel to make a new folder.
Right-click a pinned parameter and choose a Move to Folder entry to drop it in, or Remove from Folder to pull it back out.
Click a folder's header to collapse or expand it.
Pins are also grouped automatically by context — your main graph and any subgraph you've pinned from each get their own section, so controls from different parts of your project never get mixed up.
You can drag pins up and down to reorder them, and the search box at the top filters the whole panel as you type — handy when the list gets long.
The 1–9 hotbar
For controls you trigger constantly, bind them to the hotbar — a compact strip of numbered slots across the top of the panel. Press the matching number key to fire a pin instantly, even while your hands are on the keyboard mid-performance.
Right-click a pin and choose Add to hotbar to give it the next free number.
Choose Set hotbar key… to bind a specific key — the panel shows a "Press a key" banner and grabs your next keystroke.
Click a hotbar chip to do the same thing as pressing its key.
Right-click and choose Remove from hotbar to free the slot.
For a whole-node pin, its slot lights up when that node is selected — so the hotbar doubles as a quick way to jump between your key nodes.
Slot 1 is reserved for the Select tool, so auto-assigned hotbar keys start from 2.
Some tool nodes (the ones you place by drawing in the viewport, like utility.stamp) claim a hotbar slot automatically when you add them. You can manage which types do this in the collapsible Auto-add tools to hotbar section near the bottom of the panel, or turn it off for a single node from its right-click menu.
Handy per-pin actions
Right-clicking a pinned parameter gives you a few more conveniences:
Copy Value / Paste Value — move a setting from one control to a matching one.
Reset to Default — snap a parameter back to its starting value.
Rename Label — give a pin a friendlier name than the raw parameter name.
Unpin — remove it from the panel (the node itself is untouched).
To clear the decks, the bottom toolbar offers Clear All, and selecting pins (click, or shift-click to add more) lets you Delete several at once.
A pinned control is the same control as the one on the node — animate it, keyframe it, or drive it with an Parameter expressions just as you would anywhere else. See Keyframing and Recording live input for performing with them.