Parametric EQ

Three-band parametric EQ with low and high cuts. Works on numbers, signals, and number arrays.

What it does

Parametric EQ shapes a signal with three sweepable bell bands plus a pair of brick-wall cuts. Each band has its own Frequency, Gain and Q (bandwidth): narrow a band to carve out a specific frequency, widen it for a broad tonal lift or dip. Low Cut and High Cut sit at either end of the chain as a high-pass and a low-pass filter, rolling off rumble or hiss without spending a band on it.

It works on audio Signals at full sample rate, and on plain Numbers and Number Arrays at the project's frame rate, so the same three-band shape filters an animation curve or a per-point value array.

When to use it

ParameterTypeDefault
inputOneOf([Number, NumberArray, Signal])
band1_freqNumber100
band1_gainNumber0
band1_qNumber1
band2_freqNumber1000
band2_gainNumber0
band2_qNumber1
band3_freqNumber8000
band3_gainNumber0
band3_qNumber1
low_cutNumber0
high_cutNumber20000

Gotchas

All three bands are true peaking (bell) filters, not shelves. High Gain with a low Q affects a broad range around the centre frequency; high Q narrows it to a thin notch or spike. Start with Q around 1.

Low Cut and High Cut are off by default: Low Cut starts at 0 Hz (disabled) and High Cut at 20000 Hz, the edge of human hearing (disabled). Move them inward to engage the cuts.

Gain is in dB and ranges from -24 to +24 per band. Pushing several bands hard in the same direction drives the output well above unity. Follow with a level or limiter stage when stacking boosts.

Worked example

  1. Add a Parametric EQ and wire an audio Signal (or a Number/Number Array curve) into Input.

  2. Set Band 1 Frequency low (around 100 Hz) and raise Band 1 Gain to add warmth, or lower it to thin things out.

  3. Narrow Band 2's Q and sweep its Frequency to find and cut a harsh resonance in the mids.

  4. Raise Low Cut to remove rumble below the material, and lower High Cut to tame hiss up top.

See also

Audio Mixer · Audio Analysis · Envelope Follower · Numbers, signals & audio