Group

Group content into a live composited layer with its own camera, composited as one unit.

What it does

Group gathers wired content into one live scene with its own depth. Everything connected stays 3D and depth-merges together rather than flattening onto a single plane, and the group then composites as a single unit alongside the other layers.

The camera is set by wiring one into Camera or picking one from the Camera dropdown. Stack Position sets where the group sits relative to other layers and scenes. Isolated decides whether the group behaves as one sealed unit or lets its contents blend straight through to the layers underneath.

When to use it

ParameterTypeDefault
contentAnyCollection(AttributedCollection { col...
camera_wireOneOf([Camera3D])
cameraString"default"
stack_indexNumber0
isolateBooleantrue
strengthNumber1

Gotchas

Wiring content into Group removes it from wherever it was. A shape or scene piece can live inside one group at a time. Content that has vanished from the graph has usually been pulled into a Group.

An unwired camera is not no camera: the group falls back to rendering from the active viewport camera. Wire a Camera node in, or pick one from the dropdown, for a fixed independent view.

Worked example

  1. Add a Group node and wire two or three pieces of content into Content. They merge into one depth-sorted scene.

  2. Wire a Camera node into Camera, or pick one from the Camera dropdown, to set a fixed view for the group.

  3. Adjust Stack Position to move the group above or below the other layers.

  4. Toggle Isolated off to blend the group's contents straight through to the backdrop instead of compositing as a sealed unit.

See also

Layer · Composite · Viewport Camera · Scene values