Circle

A circle or ellipse.

What it does

Circle draws a round shape from a centre and a radius. By default it is an analytic shape: a resolution-independent path that stays crisp at any zoom and composites as a flat 2D layer. Segments doubles as a polygon maker, since low counts give exact regular polygons (3 = triangle, 5 = pentagon, 6 = hexagon), and the default of 32 reads as a smooth circle.

Fill and Stroke accept a colour directly, or take a wired Fill, Color, Stroke, or Image node for gradients, textures, and per-element looks.

When to use it

ParameterTypeDefaultWhat it does
radiusNumber50Circle radius
segmentsNumber32Number of sides. Low values give polygons (3=triangle, 5=pentagon, 6=hexagon); the default 32 reads as a smooth circle.
analyticalBooleantrueAnalytic: emit a resolution-independent CRC path (composites as a flat 2D layer). Turn off to tessellate into a Geometry mesh you can subdivide and use in the 3D scene.
fillColor or Color Field or Color[] or Field or Material or Material[] or Frame Sequencergba(1.00, 1.00, 1.00, 1.00)Fill color, or connect a Fill/Color/Image node
strokeColor or Color Field or Color[] or Field or Material or Material[] or Frame Sequencergba(0.00, 0.00, 0.00, 1.00)Stroke color, or connect a Stroke/Color node
stroke_widthNumber0Stroke width (0 = no stroke)
positionVec3(0, 0, 0)Translation (X, Y, Z)
rotationVec3(0, 0, 0)Rotation in degrees (X, Y, Z)
scaleVec3(1, 1, 1)Scale (X, Y, Z)
anchorVec3(0, 0, 0)Pivot offset (X, Y, Z) — rotation/scale orbit this point
opacityNumber1Layer opacity (0 = transparent, 1 = opaque). Editable, wirable, keyframable.

Gotchas

Analytical on (the default) emits an analytic path: crisp at any resolution, composited as a flat 2D layer. Off tessellates into a Geometry mesh to subdivide, displace, and light in the 3D scene, at a fixed vertex count set by Segments.

Segments is a smoothness control and a shape control. Leave it at 32 for a clean circle, drop it to 3–8 for a polygon.

Stroke only draws when Stroke Width is above 0. A circle with a stroke colour and zero width shows no outline.

Worked example

  1. Add a Circle. It appears as a filled disc in the viewport.

  2. Drag Segments down to 6. The circle becomes a hexagon.

  3. Wire a Color node into Fill to drive the colour from the graph.

  4. Turn Analytical off and connect the output into a 3D scene to see it as mesh geometry.

See also

Rectangle · Line · Subdivide · Resample