Info
Display the input's dimensions, bounds, and attribute metadata.
What it does
Info measures whatever is wired into it, an image, a shape, a Volume, or a collection of points or geometry, and reports its size and extent as numbers: width, height, depth, a total element count, and world-space bounds. The data passes through unchanged.
Depth is 0 for flat 2D data such as an image or a shape, and becomes meaningful only for a Volume. Count means pixels for an image, points for a collection, and shapes for a group of analytic shapes.
When to use it
Driving a Range, loop count or grid size from the actual dimensions of an incoming image or Volume rather than a typed number
Branching logic on size or element count, with Compare or Conditional
Reading bounds or point/shape count off a connection while debugging, without building a display for it
| Parameter | Type | Default |
|---|---|---|
source | Any | — |
Gotchas
All outputs stay hidden until something is wired into Source. Connect an input and the width/height/depth/count/bounds outputs appear.
Type Name is present as an output but is always a placeholder, not the actual type of the data. Do not wire it into logic expecting Raster or Volume as text.
Bounds Min and Bounds Max are world-space, not pixel or voxel space. For an image this reflects its placed position and scale in the scene, not its pixel dimensions.
Worked example
Add an Info node and wire an image or a Volume into Source.
Read off Width and Height for the exact pixel or voxel dimensions.
Wire Count into a Range or Iterator to drive a loop by the number of points, shapes or pixels in the data.
See also
Analyze · Compare · logic.conditional · Rasters (images)