Layer

Tap a layer's content and wire a track matte. Promote it, or assign it to a scene, to composite as its own layer; the matte mode is set in the layer manager.

What it does

Layer is the compositing handle for a single layer in a stack. Content takes an image, a shape or a collection, and passes it straight through unchanged. What the node adds is what a layer needs to sit in a stack: an order index, opacity, blend mode, an optional track matte, and, when the layer is promoted or belongs to a scene, a camera.

Rasterize bakes the layer's content into a real image that can feed another node or a feedback loop. Off, the layer stays live: shapes and collections keep their true form and are still read downstream by anything that wants position or orientation.

When to use it

ParameterTypeDefault
contentOneOf([FieldOf(Color), FieldOf(Volume), CollectionOf(Crc), Collection])
matteOneOf([FieldOf(Raster)])
camera_wireOneOf([Camera3D])
layer_indexNumber1
opacityNumber1
strengthNumber1
blend_modeString"Over"
matte_modeString"None"
matte_invertBooleanfalse
cameraString"default"
matte_sourceString""
rasterizeBooleanfalse
positionVec3(0, 0, 0)
rotationVec3(0, 0, 0)
scaleVec3(1, 1, 1)
anchorVec3(0, 0, 0)

Gotchas

Content can be left unconnected on purpose. A Scene or Adjustment layer draws its content from its membership, the layers below it, so there is nothing to wire.

The Matte-Source dropdown picks a sibling layer by name as the track matte instead of wiring one in, which suits quick reordering experiments. If picking a sibling does not visibly key the layer yet, wire the matte directly into the Matte input instead.

Opacity and Strength do different jobs. Opacity is the composite-time transparency of the whole layer. Strength is a wet/dry mix of this node's own effect against its incoming content, where 0 is fully passed through.

Matte mode and invert live in the layer manager, or on this node's params, which stay in sync with it. Wiring a different track matte does not change the matte's keying behaviour while the mode is still set to None.

Worked example

  1. Add a Layer and wire your content into Content.

  2. Promote the node, or assign it to a scene, so it composites as its own layer in the stack.

  3. Set Blend Mode and Opacity for how it sits over the layers below.

  4. Wire an image into Matte and set the matte mode in the layer manager to key this layer's visibility off it.

  5. For a 3D scene layer, pick a camera from the dropdown, or wire a camera node into the Camera wire input to drive it from the graph.

  6. Turn on Rasterize to bake this layer's content into a real image you can pass to another node.

See also

Layer Manager · Group · Composite · Viewport Camera