Panoramic

Warp an image through panoramic, HDRI, and 360 map projections: mirror ball, equirect, stereographic, and others.

What it does

Panoramic remaps an image through one of twelve cartographic projection functions: Mirror Ball, Mercator, Stereographic, Sinusoidal, Mollweide, Polar, Cylindrical, Gnomonic, Panini, Octahedral, Dual Paraboloid, and Cubemap Cross. It converts between flattened-map and 360° sphere layouts of the same image, and bends a flat image through an exotic lens shape.

Rotation spins the virtual viewing direction before the projection is applied, Y for yaw and X for pitch, which recentres a panorama on any point. Invert flips the direction of the mapping, so the same node converts a panorama both into and back out of a given projection.

When to use it

ParameterTypeDefault
content_inOneOf([FieldOf(Raster)])
projectionString"Mirror Ball"
invertBooleanfalse
rotationVec2(0, 0)
fovNumber90
panini_dNumber1
edge_modeString"Transparent"
spatial_strengthField
strengthNumber1

Gotchas

Field of View appears for Gnomonic, Panini and Stereographic only. The other projections do not use it and it stays hidden.

Panini Compression appears only when Projection is set to Panini. At 0 it behaves like a rectilinear projection; at 1 it is a full cylindrical stereographic projection.

Several projections (Sinusoidal, Mollweide, Gnomonic, Panini, Dual Paraboloid, Mirror Ball, Polar) cover part of the frame only, and the rest falls outside the projection's valid domain. Edge Mode controls what happens there: Black leaves those pixels transparent or black, Clamp stretches the nearest edge pixel, Repeat and Mirror tile the source across them.

A colour or pattern fed in from a procedural node is rendered to a flat image first, then warped. The projection always operates on pixels, never on the live procedural recipe.

Worked example

  1. Add a Panoramic node and wire an equirectangular panorama into Content.

  2. Set Projection to Mirror Ball to preview it as a mirror-ball capture, or leave it on the default and use Invert to go the other way.

  3. Adjust Rotation, X for pitch and Y for yaw, to recentre the panorama on the subject.

  4. Switch Projection to Stereographic and raise Field of View for a little-planet look, then try each Edge Mode to see how the frame edges fill.

See also

Lens Distort · Warp · Displace · Rasters (images)