Point

What it does

Point outputs a Collection holding exactly one point, at the position you set. The point carries a scale attribute, read as size by anything downstream that treats scale that way, such as an Iterator stamp or a scatter radius, and optionally a colour.

There is no input port and no distribution logic. It does not scatter and does not sample a shape or a Distance Field. It places one point.

When to use it

Gotchas

Colour is off by default. No colour attribute is written unless Apply Color is on, leaving downstream nodes to colour the point without a stray value in the way.

Position, Scale, and Color are animatable. Moving or recolouring a Point over time costs no rebuild, so it is a cheap way to keyframe a single marker.

Worked example

  1. Add a Point. Set Position to place the marker.

  2. Raise Scale for downstream nodes (a Stamp or Iterator) to read it as a bigger instance.

  3. Turn on Apply Color and pick a colour for the point to carry its own colour rather than being coloured downstream.

  4. Wire the output into Iterator or Stamp to instance geometry at this location, or into Merge to combine it with other points.

See also

Scatter · Iterator · Stamp · Points